Nursing research summary

Effectiveness of Immersive Virtual Reality to Improve Learning Outcomes in Nursing Degree Students: A Randomized Clinical Trial

This clinical trial investigates whether immersive virtual reality (VR) enhances learning outcomes in nursing students compared to traditional classroom-based simulation. It will compare knowledge and skill acquisition, satisfaction, and self-confidence between VR-enhanced teaching and standard methods for fourth-year nursing students.

ClinicalTrials.gov Published 2025 3 min read
Internationalregistry_metadataClinical SimulationClinical Trials

In brief

This clinical trial investigates whether immersive virtual reality (VR) enhances learning outcomes in nursing students compared to traditional classroom-based simulation. It will compare knowledge and skill acquisition, satisfaction, and self-confidence between VR-enhanced teaching and standard methods for...

What this article is about

Quick Answer

This clinical trial investigates whether immersive virtual reality (VR) enhances learning outcomes in nursing students compared to traditional classroom-based simulation. It will compare knowledge and skill acquisition, satisfaction, and self-confidence between VR-enhanced teaching and standard methods for fourth-year nursing students.

Student takeaways

Key Takeaways

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Student summary

Why This Research Matters

This article describes a clinical trial designed to explore the effectiveness of immersive virtual reality (VR) as a teaching tool for nursing students. The main question is whether using VR, specifically for learning basic cardiopulmonary resuscitation (CPR) and patient examination skills, leads to better learning outcomes compared to traditional classroom-based simulation methods.

The study focuses on fourth-year nursing degree students at a public university. These are the individuals who will be directly involved in this research. The authors frame the nursing problem as finding innovative ways to enhance student learning experiences, particularly for practical skills like CPR and patient examination. They suggest that VR might offer advantages beyond traditional methods.

As an undergraduate nursing student, you should appraise several aspects of this study when it is completed: 1. **Hypothesis:** The abstract states the hypothesis: "Teaching using VR...will not result in differences in knowledge and skill acquisition compared to traditional classroom-based simulation teaching (control group), but it will lead to greater satisfaction and self-confidence." This means they expect no difference in actual learning outcomes between groups, but anticipate that students who use VR might feel more satisfied with their learning experience or be more confident in their abilities. 2. **Methodology:** The study is a randomized clinical trial (RCT), which is considered a strong research design for comparing interventions. It's an open-label RCT, meaning participants and instructors know who gets what intervention. This can introduce bias but is common in educational trials where blinding is difficult. Participants are assigned based on their usual teaching groups (6-8 students per instructor) to ensure that the VR experience is delivered consistently within these smaller units. 3. **Interventions:** The control group receives standard classroom-based simulation teaching. The experimental group receives this same traditional method *combined* with VR headset teaching for CPR and patient examination. This means both groups get some form of simulation, but one gets an additional VR component. 4. **Outcomes Measured:** The study will measure knowledge (likely through tests), skill acquisition (assessed by observing students perform tasks like CPR or examinations), satisfaction (perhaps via surveys asking about their experience with the teaching method), and self-confidence (again, likely assessed through questionnaires). 5. **Reporting Standards:** The authors mention they will follow the CONSORT checklist to report the study. This is a set of guidelines for reporting RCTs transparently.

When considering how a nurse would reason from this evidence once it's available: * If VR does not lead to better knowledge or skills but increases satisfaction and confidence, nurses might consider using VR as an adjunct tool if students report enjoying the experience more. This could potentially improve engagement with learning materials even if direct skill acquisition isn't enhanced. * The study is designed to show equivalence in core outcomes (knowledge/skills) while highlighting potential benefits in student perception. As a future nurse, you'd want to understand both what skills are being taught and how students feel about their training methods.

It's important to remember that this trial has not yet begun recruiting participants as of the publication date mentioned (2025-03-05). The abstract outlines its design. Therefore, any conclusions drawn from it will be based on what is *planned* or anticipated by the researchers at this stage.

Regarding source and rights: This record comes from ClinicalTrials.gov, which is a public registry for clinical trials. It's important to verify information directly from such registries as they are primary sources of trial data. The copyright notice indicates it's metadata from ClinicalTrials.gov. Since there's no DOI or specific journal name provided in the abstract itself (though keywords mention

Source abstract

Study Overview

Teaching using VR for basic cardiopulmonary resuscitation and patient examination (experimental group) will not result in differences in knowledge and skill acquisition compared to traditional classroom-based simulation teaching (control group), but it will lead to greater satisfaction and self-confidence. Open, single-center randomized clinical trial involving fourth-year nursing degree students at a public university. Participants will be assigned based on their usual teaching groups (ratio of 6-8 students per instructor) and, according to randomization, will receive a 1:1 assignment to either the control group (classroom-based simulation teaching) or the experimental group (classroom-based simulation teaching combined with VR headset teaching). The CONSORT checklist will be followed to report the study.

Study type: Clinical trial - NOT_YET_RECRUITING

Evidence appraisal

Main Findings

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Practice transfer

Clinical Relevance

  • Clinical implication 1 should be interpreted cautiously because the database record is limited.
  • Clinical implication 2 should be interpreted cautiously because the database record is limited.
  • Clinical implication 3 should be interpreted cautiously because the database record is limited.
  • Clinical implication 4 should be interpreted cautiously because the database record is limited.
  • Clinical implication 5 should be interpreted cautiously because the database record is limited.

Faculty notes

Educational Relevance

Effectiveness of Immersive Virtual Reality to Improve Learning Outcomes in Nursing Degree Students: A Randomized Clinical Trial can be used for source-grounded discussion. The database record does not provide enough detail for a fuller faculty summary.

Critical appraisal

Limitations

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Classroom use

Discussion Questions

  • Discussion question 1: What does "Effectiveness of Immersive Virtual Reality to Improve Learning Outcomes in Nursing Degree Students: A Randomized Clinical Trial" help nursing students evaluate?
  • Discussion question 2: What does "Effectiveness of Immersive Virtual Reality to Improve Learning Outcomes in Nursing Degree Students: A Randomized Clinical Trial" help nursing students evaluate?
  • Discussion question 3: What does "Effectiveness of Immersive Virtual Reality to Improve Learning Outcomes in Nursing Degree Students: A Randomized Clinical Trial" help nursing students evaluate?
  • Discussion question 4: What does "Effectiveness of Immersive Virtual Reality to Improve Learning Outcomes in Nursing Degree Students: A Randomized Clinical Trial" help nursing students evaluate?
  • Discussion question 5: What does "Effectiveness of Immersive Virtual Reality to Improve Learning Outcomes in Nursing Degree Students: A Randomized Clinical Trial" help nursing students evaluate?
  • Discussion question 6: What does "Effectiveness of Immersive Virtual Reality to Improve Learning Outcomes in Nursing Degree Students: A Randomized Clinical Trial" help nursing students evaluate?
  • Discussion question 7: What does "Effectiveness of Immersive Virtual Reality to Improve Learning Outcomes in Nursing Degree Students: A Randomized Clinical Trial" help nursing students evaluate?
  • Discussion question 8: What does "Effectiveness of Immersive Virtual Reality to Improve Learning Outcomes in Nursing Degree Students: A Randomized Clinical Trial" help nursing students evaluate?
  • Discussion question 9: What does "Effectiveness of Immersive Virtual Reality to Improve Learning Outcomes in Nursing Degree Students: A Randomized Clinical Trial" help nursing students evaluate?
  • Discussion question 10: What does "Effectiveness of Immersive Virtual Reality to Improve Learning Outcomes in Nursing Degree Students: A Randomized Clinical Trial" help nursing students evaluate?

Search-ready answers

Frequently asked questions

What is the main purpose of this clinical trial?

The study aims to determine if using immersive virtual reality (VR) alongside traditional classroom-based simulation teaching improves learning outcomes, specifically knowledge and skill acquisition in basic cardiopulmonary resuscitation and patient examination for fourth-year nursing degree students.

How are participants assigned to the experimental or control group?

Participants will be assigned based on their usual teaching groups. Within these groups, a 1:1 randomization process will assign them either to the control group (classroom-based simulation teaching) or the experimental group (classroom-based simulation teaching combined with VR headset teaching).

What is the expected outcome regarding knowledge and skill acquisition between the two teaching methods?

The study hypothesizes that there will be no significant differences in knowledge and skill acquisition related to basic cardiopulmonary resuscitation and patient examination between students taught using immersive virtual reality (experimental group) and those taught using traditional classroom-based simulation teaching (control group).

What are the expected outcomes regarding student satisfaction?

The study hypothesizes that students in the experimental group, who receive VR headset teaching combined with classroom-based simulation, will report greater satisfaction compared to students in the control group, who receive only classroom-based simulation teaching.

How is self-confidence anticipated to differ between the two groups?

It is expected that students in the experimental group (VR + traditional simulation) will experience a higher level of self-confidence compared to those in the control group (traditional simulation alone).

What type of study design is being used?

The study employs an open, single-center randomized clinical trial design.

Which participants are involved in this trial?

Fourth-year nursing degree students at a public university are participating in this trial.

How will the results of this study be reported?

The CONSORT checklist will be followed to report the findings of this study, ensuring transparency and completeness in reporting clinical trials.

What is the primary focus of the intervention being tested?

The primary focus of the intervention being tested is immersive virtual reality (VR) headset teaching for basic cardiopulmonary resuscitation and patient examination skills.

Is there any mention of sample size or specific statistical findings in the abstract provided?

No, the supplied source metadata does not include information about sample sizes, specific statistics, or detailed conclusions beyond what is stated in the study's hypothesis within its abstract. The abstract only states that differences in knowledge and skill acquisition are *not* expected.